Quote:
Originally Posted by vitruvian
Sure, but are plants living things according to the GURPS rules or not? ;-)
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Well it is a bit of a grey area with the current books, but when GURPS Plant Magic comes out it will define it a bit more. Scott did a fantastic job with that by the way and I was very proud to be a part of that playtest.
I came across this problem a couple of years ago and pretty much ruled the same thing for my campaign that Kromm did.
Also if cost is a problem for Leech just make them alternate abilities of one another, or add Cosmic, affects [type], +50%.
Ghostdancer