Re: Player Paranoia and Character Surprise: How to GM
Actually, I think 4E will open this up a bit, and have more use of modifiers to skills, as well as skills using other Attributes. I honestly hadn't thought about using skills at default with modifiers until I was working on a game of 12 year olds, where they wouldn't have skill points invested.
Also, 4E just brought out the idea of alternate Attributes to most of us. I know as a player, its always 'what I can do with what I know' compared to 'what I can do,' so my games end up reflecting that. Especially in puzzle solving, where that swap in attribute allows the swordbunny to actually know something non-violent.
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