Thread: GURPS Eberron
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Old 04-15-2012, 04:16 PM   #6
badmudderfugger
 
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Join Date: Mar 2005
Location: Calgary, AB
Default Re: GURPS Eberron

Kettle
Warforged Ranger – Sons of Cyre

ST 11 HP 11 Basic Lift 24 Ground Move 6
DX 13 Will 10 Damage 1d-1/1d+1 Water Move 1
IQ 11 Per 12 Basic Speed 6
HT 11 FP 11 Basic Move 6

Offense:
Thrusting Broadsword: Attack 12, Parry 9, Reach 1, Damage: Swing 1d6+2 cut, Thrust 1d6+1 imp
Large Knife: Attack 13, Parry 8, Reach C, 1, Damage: Swing 1d6-1 cut; Reach C, 1d6-1 imp
Composite Bow: Attack 15 (18 with Heroic Archer), Acc 3, Range 220/275, 1d6+2 imp, Bulk -7, Shot 1 (2 rounds to reload)

Defense:
Hit Points 11 Fatigue Points 11
Warforged Body DR: 3, Leather Armor (DR: 2, Torso, Groin), Leather Helmet (DR: 2, Skull), Leather Pants (DR: 2, Legs)
Dodge 9, Parry 9

Social Background
Cultural Familiarities: Cyre (Native).
Languages: Common (Native).

Gear:
Composite Bow, 20 Arrows, Thrusting Broadsword, Large Knife, Leather Armor, Leather Helmet, Leather Pants, Flint & Steel, Grappling Hook, Hammer, Lamp, 6 torches, Oil, Rope, Wineskin, Bedroll

Advantages
Acute Vision 1 (+1 to vision Perception checks), Heroic Archer (add Accuracy bonus to skill roll with Bows on Attack, Committed Attack and All-Out Attack maneuvers; when you Move and Attack ignore the Bow’s Bulk penalty; make two Bow checks at -3 to ready and shoot a bow in one second), Immune to Metabolic Hazards, Injury Tolerance (No Blood, Unliving), Outdoorsman 1 (bonus to certain skills), Signature Gear 2 (Veteran’s Gear), Warforged Body (DR 2, Punch 1d6-1, Kick 1d6, Doesn't Breath, Doesn't Eat or Drink, Doesn't Sleep).

Disadvantages
Code of Honor (Soldier’s), Curious (12 or less), Loner (12 or less), Low Empathy (-3 to all skills involving understanding of emotions), No Sense of Smell/Taste, Sense of Duty (Survivors of the Mourning), Social Stigma 2 (Warforged).

Skills
Area Knowledge (Five Nations) 11, Bow 15, Broadsword 12, Camouflage 13, Climbing 12, Hiking 11, Knife 13, Mimicry (Animal Sounds) 10, Naturalist 12, Navigation (Land) 13, Stealth 14, Survival (Woodlands) 13, Swimming 11, Tracking 13.

Kettle was a Warforged Ranger in 4E and converts over to pretty much the same in GURPS. I actually prefer the way the Warforged turn out in GURPS better they do in D&D. You don't get some of the same weird circumstances in GURPS that you do in D&D (why would a magic robot be affected by poison?).

Kettle was originally just one of thousands of the warforged sold to the Cyran military by the Dragonmarked House Cannith. He showed a talent for scout work and was eventually assigned to the PCs' unit. After the Last War, Kettle retired with Saremar (a human Wizard) to a remote village in the Kingdom of Breland, trying to figure out his purpose in life, until the PCs were drawn back into the wider world by an old army buddy.
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Kevin B. Madison
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Last edited by badmudderfugger; 04-24-2012 at 10:24 PM. Reason: Added IT: Unliving, reduced DR by 1, and added Doesn't Breathe, Doesn't Eat or Drink, Doesn't Sleep
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