Thread: GURPS Eberron
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Old 04-15-2012, 03:53 PM   #3
badmudderfugger
 
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Join Date: Mar 2005
Location: Calgary, AB
Default Re: GURPS Eberron

Porthos
Minotaur Gatekeeper Warden – Sons of Cyre

ST 16 HP 16 Basic Lift 51 Ground Move 6
DX 12 Will 10 Damage 1d+1/2d+2 Water Move 1
IQ 10 Per 11 Basic Speed 6.25
HT 13 FP 13 Basic Move 6

Offense:
Two-Handed Flail: Attack 15, Parry 11 (cannot attack and parry in same round), Reach 1,2 (takes Ready maneuver to change grip), Damage: Swing 2d6+6 cr (target takes -4 to parry, -2 to block and fencing weapons cannot parry)
Thrown Spear: Attack 13, Acc 2, Range 16/24, Damage: 1d6+4 imp
Horns: Attack 13, Parry 10, Reach 1, Damage: 1d6+2 imp
Hit Points 16 Fatigue Points 13

Defense:
Tough Skin DR: 2, Steel Breastplate (DR: 5, Front Torso), Mail Sleeves (DR: 4/2 – Arms, Flexible)
Dodge 10, Parry 11

Social Background
Cultural Familiarities: Eldeen Reaches (Native).
Languages: Giant (Native); Common (Accented).

Gear:
Flail, Spear, Steel Breastplate, Mail Sleeves, Flint & Steel, Grappling Hook, Hammer, Lamp, 6 torches, Oil, Rope, Wineskin, Bedroll

Advantages
Combat Reflexes (+2 to Fright Checks, +6 on all IQ rolls to wake up or recover from surprise), Horns, Thick Hide: DR 2, Outdoorsman 2.

Disadvantages
Code of Honor (Gatekeeper Druids), Destiny (Minor), Discipline of Faith (Ritualism), Enemy (Cults of Khyber)(6 or less), Sense of Duty (Protect the World from Khyber)(Every living being), Social Stigma: Monster.

Skills
Brawling 13, Camouflage 13, Navigation: Land 11, Spear 11, Stealth 13, Survival: Mountain 13, Survival: Plains 12, Thrown Spear 13, Tracking 13, Two-Handed Flail 15, Weather Sense 9.

Porthos was a Warden in 4E (a Defender/Tank class with a primal magic feel that manifests as a number of alternate forms), but I didn't bother to trying to make a direct conversion of those abilities (they never really saw much use anyway). Instead, I made Porthos into a big, scary barbarian with the highest ST in the group.

As background, Porthos was one of the Gatekeepers who fought the Daelkyr with Elric. Porthos was supposed to sacrifice himself to defeat the Daelkyr, but Elric interfered and offered himself up. As a result, Porthos feels he has a debt to Elric and followed him back to civilization when Elric left the Eldeen Reaches. In addition, Porthos keeps an eye on Elric, watching to see if the Daelkyr takes control of the fallen paladin. If it does, Porthos is prepared to do what is necessary to end that threat.
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Kevin B. Madison
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