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Old 07-06-2013, 05:45 PM   #4
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Enhancement: Symptoms, on (1 Injury Done)

Quote:
Originally Posted by Anthony View Post
I'd probably say "HP multiplier 1/N: multiply cost by N". That doesn't work for the 2/3 value, but I'm not a big fan of the 2/3 hp multiplier anyway.
Which would make (1/10 HP) a *10 modifier. That seems a bit extreme, but it may be balanced nonetheless. Hmm.
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