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Old 05-27-2019, 07:05 PM   #10
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e

Quote:
Originally Posted by Fred Brackin View Post
The phaser stats are not good. I may be thinking of an earlier edition Prime directive but in the one I have the "stun" setting for a Hand Phaser required a HT roll at -1. Did you ever see anyone shot with "stun" who didn't go down who wasn't a superhuman of some kind? At -1 you'll see one third of normal humans ignore phaser stun.
The standard Phaser has a -2 to the HT roll, still way too weak. The only way to stun someone reliably is to shoot them many times, which is very much not how the TV shows work (but might be how the SFB universe has worked). Damage for the 'kill' and 'disintegrate' settings seems reasonable and matches the armour available okay.
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