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Old 05-27-2019, 05:45 PM   #7
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Star Trek Campaigns: Prime Directive vs GURPS Space/Spaceships/Psionics 4e

  • GURPS Basic Set is necessary, unless you're minimizing costs and going pure GURPS Prime Directive.
  • GURPS Prime Directive was a good starting point for templates and what-not, but now I almost never reference it.
  • GURPS Space is useful for star system and planet generation, and the occasional rule for dealing with different gravities and atmospheres.
  • GURPS Spaceships combat rules are good for giving every body something to do during a ship battle, but I've never used it to build ships.
  • GURPS Psionics Powers is indispensable if psionics will be a part of your campaign.
  • GURPS Ultra Tech is useful, as it is in any ultra tech setting.
  • my GURPS Star Trek webpage is amazing and should be used by anybody running an original series Star Trek campaign, but I may be biased.

Last edited by Captain Joy; 05-27-2019 at 09:14 PM.
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