View Single Post
Old 06-16-2018, 08:26 AM   #2
Desert Scribe
 
Desert Scribe's Avatar
 
Join Date: May 2012
Location: Austin TX
Default Re: Triplanetary: Movement ?

Quote:
Originally Posted by RedLeif508 View Post
The rules say:
By expending a point of fuel, the ship may enter clockwise or counter-clockwise orbit. On a later turn it may burn fuel to leave orbit to return to the planetary surface or venture into space. [pg 4]

Is this assuming the approaching ship only has a movement vector of one hex? A ship with a vector of 3 hexes, aimed straight at the planet, only needs to spend one fuel point to enter orbit?

I know this isn't a physics lab/sim, but I'd just like to be clear on this.
Thanks
The part you quoted about spending one point of fuel to reach orbit is for taking off from a planet.

For entering orbit from elsewhere, look a few paragraphs further:
Quote:
Ships may enter orbit around any body with gravity hexes. A ship which moves at one hex per turn from one gravity hex to an adjacent gravity hex of the same body is in orbit.
In other words, you have to make sure you're going slow enough (one hex per turn--any faster and your velocity would hurl you out of the gravity well) and in the right direction (start in one gravity hex and then go to the next gravity hex).
__________________
My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought
Desert Scribe is offline   Reply With Quote