Quote:
Originally Posted by Lup3rcal
By default, committed attacks allow two steps. This has lead to scenarios on our tabletop where a heavily encumbered or prone player effectively doubles their movement by "Committed Attacking the Air". This feels cheesy to me.
Arguments for: - Its kind of like "all-out attack, double step" in that it penalizes your defences in return for mobility.
- By RAW, it is allowed as nothing disputes it. Steps are each 1/10 movement rounded up.
Arguments against: - This feels like a rules exploit
- You shouldn't be able to be as mobile on the ground or in 400lbs of armour as when you're standing and making attacks wearing 10lbs of clothing.
- Hell, you're actually faster when committed attacking the air than taking a full movement action in both above scenarios
I'd love to hear other people's opinions on the matter.
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I'd let 'em do it at a cost of 1 FP per maneuver.