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Old 01-19-2017, 03:36 AM   #1
Phil Masters
 
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Join Date: Aug 2004
Location: U.K.
Default The Discworld RPG - Occupations Gone...

The Discworld RPG had a bunch of stuff squeezed out to fit in a mere 408 pages, including some templates of maybe marginal usefulness. So I'll post them here, starting with the cheapest. See also p.139 of the book.

Beggar
0 points

The Disc may be less painfully medieval than it looks at first glance, but it still has its share of dirt-poor street people – and you’re one of them. Actually, though, you’re a clear cut above the mass of genuine hardship cases on the streets of your city, being robust, canny, and possibly well in with the local Beggar’s Guild (see p. 262). But you’re still penniless and battered by life.

You don’t go looking for trouble, but sometimes it finds you – and if someone offers a meal or a warm room for the night, you don’t ask too many questions. You’re well placed to see more non-supernatural stuff without being seen than almost anyone else on the Disc.

Attributes: ST 9 [-10]; DX 10 [0]; IQ 10 [0]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d-1; BL 16 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

Advantages and Perks: Resistant to Disease +3 [3]. • 25 points chosen from among IQ +1 [20], HT +1 [10], Per +1 to +3 [5/level]; HP +1 or +2 [2 or 4], Basic Move +1 [5], Alcohol Tolerance [1], Cobblestone Sense [1], Cold Resistance [1], Combat Reflexes [15], Contact (Usually in the underworld or the Watch) [varies], Controllable Disadvantage (usually physical) [1], Danger Sense [15], Deep Sleeper [1], Empathy or Sensitive [15 or 5], Enhanced Dodge [15], Flexibility [5], High Pain Threshold [10], Honest Face [1], Night Vision 1-4 [1-4], Patron (Beggar’s Guild; Fairly Powerful, available 6-, 9-, or 12-) [5, 10, or 20], Pitiable [5], Rapid Healing [5], raise Resistant to Disease to +8 [2], Sense of the City 1-3 [5-15], or Unfazeable [15].

Disadvantages: Status -2 [-10]; Wealth (Dead Broke) [-25]. • -10 points from among Alcoholism (Withdrawn) [-10], Bad Smell [-10], Chummy [-5], Compulsive Lying (15) [-7], Confused [-10*], Delusions (Major or Minor, various) [-10 or -5], Disturbing Voice [-10], Duty (to Guild; 12- or 15-, Nonhazardous) [-5 or -10], Ham-Fisted [-5], Hunchback [-10], Impulsiveness [-10], Innumerate [-5], Klutz [-5], reduced literacy in native Language [varies], Laziness [-10], Noisy [-2/level], Odious Personal Habits (various) [-5 or -10], Pacifism (Reluctant Killer) [-5], Post-Combat Shakes [-5*], Short Attention Span [-10*], Skinny [-5], Stubbornness [-5], Ugly or Unattractive [-8 or -4], Unluckiness [-10], or Unnatural Features 1-3 [-1/level].

Primary Skills: Area Knowledge (home city) (E) IQ [1]-10; Panhandling (E) IQ+2 [4]-12; Scrounging (E) Per+1 [2]-11; Urban Survival (A) Per [2]-10.

Secondary Skills: Filch (A) DX-1 [1]-9; Stealth (A) DX-1 [1]-9; Streetwise (A) IQ-1 [1]-9.

Background Skills: Any five out of Acrobatics, Escape, Pickpocket, or Sleight of Hand, all (H) DX-2 [1]-8; Acting, Fast-Talk, Fool’s Lore, or Holdout, all (A) IQ-1 [1]-9; Body Language or Observation, both (A) Per-1 [1]-9; Brawling, Forced Entry, or Knife, all (E) DX [1]-10; Current Affairs (regional, for home city) (E) IQ [1]-10; Diplomacy or Shouting at Foreigners, both (H) IQ-2 [1]-8; Intimidation (A) Will-1 [1]-9; or Throwing (A) DX-1 [1]-9.

This template is designed to produce a playable beggar; many NPCs will have worse attributes and more and worse mental and physical disadvantages, some of them extremely visible. A few beggars, especially within the Guild, may rate as Poor rather than Dead Broke.
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