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Old 07-13-2016, 10:14 AM   #38
McAllister
 
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Join Date: Jun 2013
Default Re: Swords and plate

Quote:
Originally Posted by Lucian View Post
Now this is because axes hit harder than swords, as well as maces. Causing more compression force.
You'll want to give +1 damage to everything in the axe/mace family in this case, because RAW one-handed axes hit no harder than swords, plus they're unbalanced. And if you bring one-handed axes up to sw+3 cut, there's no reason in the world to use a mace with sw+3 cr, so that should be sw+4. It's up to you whether or not to adjust the swing damage of things like staffs and polearms in this case.

The Great Axe is sw+4 cut and the Maul is sw+5 cr, compared to sw+3 for two-handed swords, so maybe those don't need to be adjusted. But if two handed weapons are only dealing one more point of damage than the one-handed version, why bother?

This may seem like a lot of damage buffs to be handing out, but if you're buffing armor, it should balance out.
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