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Old 07-08-2018, 11:15 AM   #10
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: The Woodsman Talent

Well, Phil is right in one way, but on the other hand, it would be nice to have some good, tight rules covering things like getting lost, random encounters, and foraging out in the wilderness. As I recall, Barbarian Prince did this very well in only a couple of (small) pages of rules, so it wouldn't be a book-killer...

Over on the "New Skills" page, I proposed a series of "Survival" skills (one for each terrain type) that would improve the possibility of successfully foraging for food and water, and finding your way if lost in that terrain type (and "Streetwise" for a somewhat similar talent for Urban environments, though obviously the issues there would be different in many ways), so I think having some basic rules for this sort of thing would be very helpful -- especially for beginning GMs.

(I'd note that you could also create a "Dungeoneering" or "Underground" talent that would allow players some advantage in finding their way underground, using local resources to make light, etc.)
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