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Old 07-08-2018, 04:58 AM   #2
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: The Woodsman Talent

Quote:
Originally Posted by Jim Kane View Post
As the rules-set informs in it's current state, all the Outdoor Survival Skills are considered and condensed under the umbrella of the Woodsman talent, and this assumes automatic success in these matters when a woodsman is present.

It is only in the case of an adventure party which lacks a woodsman - *and if they individually fail their 3d6 saving roll* - does any misadventure befall any of the party members when trying to brave the wilderness.

Therefore there is no need for rules governing how, where, and when a party or party member can find and identify drinkable water, edible food, locate a natural shelter, etc while in-play.

The current rules assume automatic success until failure; whereas having a detailed hunting, trapping, foraging, and basic outdoor survival rules-set would assume failure until success was achieved through play.

Is a more detailed and actively played rules-set in this area something that anyone else is interested in; or, is the current outdoor survival system - via the all-inclusive woodsman talent - fine the way it is?

Thoughts?

JK
There are further rules regarding some aspects of this; they are on pages 23-24 of ITL "Lost in the Wilderness," and being a Woodsman does not guarantee success, they merely roll one less die.
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