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Old 10-13-2015, 04:12 PM   #3
evileeyore's Avatar
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Fighting in Poor Lighting

Originally Posted by VariousRen View Post
I haven't had much experience with low-light fights, so I figured I would ask if this would cause any problems and drag out fights, and if defenses should be penalized by penalty/2.
The most straight forward answer: Depends on your power level... and if the sides are evenly matched in terms of skill. However, regardless without any penalty mitigator (Night Vision, Dark Vision, etc) combat will slow a little.

Unless one-side really just outclasses the other, which case it's just a lopsided fight that gets even more lopsided.

Lower attack skills, 10-14 range, means attacks and defenses are almost 50/50, no one can afford to Deceptive Attack. Feints will feel strongly rewarded and almost necessary. At this level it will probably drag a bit.

'Mid'-level skills, 15-17, means attacks are slightly better. Still going to be feints instead of Deceptive Attacks. Committed Attack Determined could pull of a Deceptive Attack at this skill level. Combat will slow some.

High level skills, 18-21, means it will only slow it down a bit. The skill 20 warrior isn't making -3 Deceptive Attacks every turn anymore (unless he's going AOA Determined), though he try for Committed Attack Determined.

DF Knights, skills 22-25, does he even notice the darkness? He can afford to Deceptive Attack (even a -1 on the enemy's defense is useful) or targeted attack (limbs or vitals-3, face or neck -5) which will help keep the combat moving at a steady pace.

Uber skills, 26+, this piddly torchligt does not even phase this warrior. Even total darkness or sudden blindness will not stop this killing machine.
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.

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