Re: Battletech/Mechwarrior mechs in GURPS
My general inclination is to make an original setting with the elements of the inspiration that I like and ditch the silly or less useful for RPG parts. Fading Suns is a better for gaming setting than Dune. In this case I would keep the neo-feudalism, the concept of mechs, and the technological discontinuity, but ditch the weird scaling.
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