Quote:
Originally Posted by Varyon
In a campaign where firearms deal knockback.
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There's something there - how about they do half knockback* on failure to penetrate... And things that normally do knockback get double... And knockback partially negates the injury... Baseball bat hits Joe Average for 4pts - Joe staggers back a yard, 0 HP injury...
*Might need to be they still do 1/4 if they do penetrate.