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Old 02-04-2019, 04:30 AM   #27
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Fun vs Rules - When is too much fun a bad thing?

Quote:
Originally Posted by whswhs View Post
For a large part of my gaming career, roughly from 1992 to 2016, I had a mostly established group of players in San Diego, which was familiar with my overall style. But it was larger than I could fit into one campaign. My practice was to run two or three campaigns in parallel. When I was ready for a change, I would hand around a list of possible next campaigns—from half a dozen to fifty, and described in anything from a sentence to half a page, at different times—and ask players to bid points for the ones they wanted, with a budget where 2 points was an "average" bid. I guaranteed not to put a player in a campaign where they bid 0, and I don't recall ever having to put one in a campaign where they bid 1; most players ended up in campaigns where they bid 3 or more.

I could always pick out campaigns that were widely enough favored to make this possible, so one payoff was letting me choose campaigns to run that people liked, at least prospectively. Another was that players had bought into the basic idea; I wasn't trying to push them into something I liked and they didn't much like.

I realize that this situation isn't usual for GMs, and I adopted a somewhat different approach after moving to Riverside. But the basic technique of looking for a campaign idea that players are disposed to like, rather than choosing the idea and then trying to sell the players on it, seems to me a productive one. And it can be a useful exercise to try to come up with several different ideas for campaigns and think about how you might handle each of them.
It's a clever idea I like it!

My group has been generally speaking between 4-7 in total so I've always managed to keep it to one campaign at a time. And apart from the late 80's ad very early 90's I've pretty much been the GM.

Most discussion on what we've wanted to do next after a campaign has wound up is basically done at the level of the pub conversation.

(but like i say our particular set up kind allows for this)
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