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Old 02-03-2019, 01:21 PM   #26
evileeyore's Avatar
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Fun vs Rules - When is too much fun a bad thing?

Originally Posted by whswhs View Post
I realize that this situation isn't usual for GMs...
It definitely isn't for me. Each campaign I've run has been a "passion project". And while I might get sparks for other campaigns while running one, if I start investing time in those ideas, I find myself abandoning the current one. So for me, it's best I invest in one idea and run with it.
Feel free to steal, borrow, fold, spindle, mutilate any rule, advantage, etc I come up with it.

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