Quote:
Originally Posted by Dalin
I also agree with RyanW and Ulzgoroth that different play styles can be incompatible and that some players (including the GM), in pursuit of their own sense of fun, can make the game less fun for others. I've certainly suffered through games where some were having fun at the expense of others (this is true beyond RPGs, of course).
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This is why I use prospectuses. I define settings, allowed characters, possible missions, play styles, and so on for several possible campaigns and invite players to rate them. Then I run a campaign that all of the players rated average or better. Having done so, I apply my own sense of "fun"—but the players have agreed in advance that they share that sense of fun.