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Old 02-12-2014, 09:09 PM   #11
Randyman
 
Join Date: May 2009
Default Re: [MH] Replace RPM with Sorcery (Pyramid 3-63)

Quote:
Originally Posted by Ejidoth View Post
Having played with it a bit, my impression is that RPM is 'broken' in that, once you invest enough points, you get more than the total worth of those points out of it. Once you have enough power to create a decent buff with good duration reliably, and pick up Luck so you don't botch yourself to death setting up buffs, you can fairly trivially apply all sorts of useful buffs and enchantments.

That said, the limitation of Greater effects and the general GM oversight involved means that, while you get more for your points than you really invested, the actual effects you tend to have are ones that don't break the story or setting badly. And the limitation on stacking spells (and vulnerability to targeted dispels) means it is to your benefit to share buffs among the party, so everyone gets to share in a bit of the awesome. Looking at it that way, I guess that makes it comparable to Gadgeteer, with Ritual Adept of course being the Quick Gadgeteer version; with some heavy skill investment backing it up, you can do insane things that are arguably a little above your weight class, but the things you can do are things that won't completely spoil the GM's fun, and you're basically giving your allies cool toys rather than showing them up.

Anyway, sorry for the tangent, your comment just led me to think on this a little more than I had.
Your tangent brings up an observation that I have made myself - Ritual Adept as analogous to Quick Gadgeteering. Magery and Gadgeteering don't match up as directly, though, so the analogy breaks down there.

I'm not going to outright state that RPM is 'broken'. The level of GM care required has been borne out in a number of other threads; in an MH game where one or more other "empowered" PCs are present the social contract definitely needs to ensure that the adept doesn't overshadow their fellows.
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