Quote:
Originally Posted by Ulzgoroth
I think a social conflict minigame that doesn't resemble combat mechanics might be as or more satisfying. But combat engines come easily to the RPG designer's hand, so...
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There is a point to unification of mechanics. But if I were going to do that, my impulse would be to stylize combat as Quick Contests or regular contests, resolving its outcomes more holistically and less blow by blow, rather than to try to assimilate other things to combat.
But I also see a point to having mechanics that describes things accurately. If mechanics hasn't been created, I'm willing to try to think about what mechanics is appropriate rather than just using something that was designed for a different purpose.