Quote:
Originally Posted by Varyon
If the character doesn't act and continues delaying over 50, 100, or 150 (or more) IP, treat the Delay as an Evaluate (for +1, +2, and +3, respectively). If the character instead declares an action (such as "If anyone enters this hex"), he may take any desired maneuver at normal cost in response to another character taking said action. Use Cascading Waits to resolve who acts first.
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Does this mean I can Delay up to 150 or more IP, or am I capped at 100 IP and Evaluate is counting how many evaporate as I continue to Delay? If the former, what's the cap?