Quote:
Originally Posted by Plane
I think we'd need a rule (like with linked Innate Attacks where you make 1 roll to hit instead of 2 if it's same bonuses) to consider the 2 gadget limitations to refer to a single item.
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No need.
Just build the Gadget as so:
Cap's 'Invulnerable' Shield [23]
DB 3, DR 50, 100 HP, 10 lbs.; cover DR 100. Can be thrown and bounced off of hard surfaces (-1 per bounce) for 3d crushing damage, -5 to Shield Throwing will also return to user.
Statistics: Enhanced Defenses (Block) 3 (ED(B) 3 [15]; Breakable, Durability DR 50, 100 HP, -0%; Repairable, -0%; SM -3, -15%; Can Be Stolen, Quick Contest of ST, -30%) [9]; Innate Attack, Crushing 3d (IAC 3d [15]; Overhead (Bounce), +30%; Breakable, Durability DR 50, 100 HP, -0%; Repairable, -0%; SM -3, -15%; Can Be Stolen, Quick Contest of ST, -30%) [13]; Perk: Striking Surface [1].
Another way I like to write up something like this:
Cap's 'Invulnerable' Shield [20]
DB 3, DR 50, 100 HP, 10 lbs.; cover DR 100. Can be thrown and bounced off of hard surfaces (-1 per bounce) for 3d crushing damage, -5 to Shield Throwing will also return to user.
Statistics: Enhanced Defenses (Block) 3 [15]; Innate Attack, Crushing 3d (Overhead (Bounce), +30%) [20]; Perk: Striking Surface [1]. Breakable, Durability DR 50, 100 HP, -0%; Repairable, -0%; SM -3, -15%; Can Be Stolen, Quick Contest of ST, -30%. Cost: 20.
The second way isn't RAW, it mitigates some of the 'round up' that can increase a final cost (and in this case reduces the Perk cost), but clearly implies that the two Powers and the Perk are one item.