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Old 06-15-2019, 01:45 AM   #8
Plane
 
Join Date: Aug 2018
Default Re: Opinions on "Change Posture & Ready"

Quote:
Originally Posted by Dustin View Post
turn 2 - Step and Ready, using the Step to Stand from Kneeling.
I think it would be "ready and step" since you'd still need to be kneeling to grab the weapon, then use your step at the end of the Ready turn.

Quote:
Originally Posted by evileeyore View Post
Or several of you can learn Acrobatics and the Acrobatic Stand Technique.
You'd think holding a weapon might make that harder, but apparently not.

Quote:
Originally Posted by Dustin View Post
I support the concept of expanding "All-Out", so that you could have
  • All-Out Ready: Two Ready maneuvers, with no defenses.
  • All-Out Change Posture: Go from Lying to Standing, with no defenses.
  • All-Out Mixed: One Change Posture and one Ready, in either order, with no defenses.
These seem quite unobjectionable to me. All-Out Ready could be particularly handy when a character is trying to get through the 1d seconds trying to locate a packed item.

Other All-Out options would be interesting (All-Out Aim? Aim & Attack?) but are outside the scope of the thread.
Cole's "On Target" has All-Out Aim, and "Aim as Attack" does essentially allow you to do AOA double Aim + Attack.

Cole's "Technical Grappling" also has the solution to the Change Posture maneuver: using the "Force Posture Change" attack instead and designate your weapon as your foe. Only downside is you must pass a roll and it's not auto-success (but then, neither is Acrobatic Stand)
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