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Old 08-08-2018, 12:21 PM   #24
Jim Kane
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Join Date: Mar 2018
Default Re: Orcs as player characters

Quote:
Originally Posted by Skarg View Post
Dwarves could logically have base MA 8, due to short legs.
And by the same thinking, would you agree that it is equally logical to accept that Halflings - also having shorter than human legs - as a race, *should not* suffer a MA penalty due to the established overt nimbleness of the species; where their natural nimbleness makes up in speed what they lack in leg length?

JK

Addendum - Another key thing to consider from a GM-perspective which is really important is: A party can only travel as fast as it's slowest member.

So, while regular travel in the labyrinth is at 3MH's per turn (MA of 3 on a Labyrinth Map - which is slow enough to map and spot things), but when it comes time to "Run Away" from Big Bad, the Dwarf will *experience* the disadvantage, and will have to deal with the *risk* of enjoying the Dwarf weapon/weight bonuses... and his "friends" will also have to decide how they - as a group - will have to cope (or not) with the moral/loyalty-issue of dealing with the slow, heavy guy in the rear... as Big Bad chases the Adventurers through the tunnels.

*This* is a role-play quandary I personally like. :::insert maniacal laughter:::

Last edited by Jim Kane; 08-08-2018 at 12:31 PM. Reason: Add addendum
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