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Old 07-19-2018, 09:38 AM   #10
Skarg
 
Join Date: May 2015
Default Re: Phasing for falling down/standing up

Quote:
Originally Posted by RobW View Post
True, but they will also have more chance to enjoy killing foes lying in the dirt.

For me, working out how to knock down opponents is the most important tactical consideration in the game. If either rule for standing messed this up that would be bad, but both rules work well. I've mainly played with the "stand during movement" rule, but I'll be happy to permanently switch.
I agree!

I listed three possible ways to see using the AM stand up sequence as negative, but I don't see any of them as disadvantages as a player myself. Just things I can imagine other players possibly not liking.

Getting benefits from successful attacks (the -2 penalty and knocking them down, mainly, but also creating fallen body terrain and forcing retreats and capitalizing on not being engaged next turn) are the main ways to gain an edge in TFT. They are some of the main things that make TFT an interesting tactical game compared to other RPGs that use a map but lack suck effects.
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