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Old 10-25-2016, 01:07 AM   #9
finn
 
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Join Date: Aug 2004
Location: Tokyo, Japan
Default Re: Giving mental disadvantages as results of behaviour?

  1. Giving him Bloodlust will force him to continue killing, so unless you want him to continue killing, don't give him Bloodlust.
  2. Even if you want him to continue killing, forcing mental disads on PCs will be rarely fun for the player. It should be left to his choice, and not forced upon him.
  3. Personally, I would allow him to exchange other disadvantages he already has, but is not enjoying role-playing, with Bloodlust. Role-playing disads should be fun, and he enjoys killing.
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