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Originally Posted by starslayer
Atr can go both ways, as a disadvantage it gives you one action every two turns.
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The disadvantage you are thinking of has a different name.
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I strongly don't agree that temporary disadvantage can't be associated with afflictions, potentially useful alternative forms basically fall into this category (ie, turn target into a tiger, or a bear, you are giving them the advantages of increased St, DX, hp, dr, but the disadvantages of no fine manipulators, reduced IQ, etc)
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Firstly, I said that usually doesn't make sense; in most cases it would be better to just have the Affliction also separately inflict the disadvantage. Secondly Alternate Form isn't the Temporary Disadvantage limitation.