Quote:
Originally Posted by Tywyll
Don't forget 'fine' weapons!
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In my Goranth game, once the players had been exploring ands returned to civilization I made 'fine' weapons available to them and it made a difference for them in combat.
You don't always need magic to improve combat odds. And remember, if the enemy is using the magic during the encounter it will increase the difficulty factor for that encounter. That Blur or Avert will draw out the combat substantially, which might be a good thing as it requires the 'heroes' to rethink their tactics.