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Old 04-01-2014, 11:49 AM   #12
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Pricing improved Job Rolls (without increasing skills)?

Quote:
Originally Posted by vicky_molokh View Post

Hmm. So you're in favour of a mere +1 per [1], per level. Seems weird to me in the face of Independent Income, Hyperspecialisation, Efficient etc.
You can't take Hyper-Specialization (My Job) . . . the specific definition of that perk is that it shouldn't be something that could matter more than once in a PC's career, and mattering every month is clearly a bigger deal. I can't even see how you're involving Efficient – it's a penalty canceller, and such tend to be about twice as large as bonus-givers, because they can't give the net bonus that's just about always what players actually want.

The most apt comparison is to Independent Income. There, we're looking at 1 point for +1 to a freelance job roll giving you +1 to margin of success and +10% to monthly income, while 1 point for Independent Income 1 adds +1% of starting wealth to monthly income. Thus, this putative perk is better unless (starting wealth)/100 > (monthly income)/10, which never actually happens unless you have a rotten job:

TL, SW/100, MI/10
0, $2.50, $62.50
1, $5.00, $65.00
2, $7.50, $67.50
3, $10.00, $70.00
4, $20.00, $80.00
5, $50.00, $110.00
6, $100.00, $160.00
7, $150.00, $210.00
8, $200.00, $260.00
9, $300.00, $360.00
10, $500.00, $560.00
11, $750.00, $810.00
12, $1,000, $1,060.00

Wealth multiplies both figures, so it's a red herring. Plus, the perk gives you better odds of promotion, etc. All told, the perk is better if you plan to work in the first place.
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