Thread: Danger Sense
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Old 04-16-2013, 09:27 AM   #11
naloth
 
Join Date: Sep 2004
Default Re: Danger Sense

I find Danger Sense a bit vague... I would rather use:

Example #1: Good directional awareness of things that might be a danger to you. The range penalty for attacks that will contact you is zero and you get a direction and intensity good enough for an appropriate defense.
- Detect (Danger, Common, 20 base; Reflexive +40%; Passive Use Only* -20%) [24]

Example #2: A feeling when you're in danger but rarely enough (crit success) to tell you the direction or severity. This is enough to place you on alert but unless you can correlate it to an activity you're doing you won't know why you're in danger. Basically the same as default Danger Sense.
- Detect (Danger, Common, 20 base, Reflexive +40%; Passive Use Only* -20%; Vague -50%) [14]

*Based off Unconscious, but w/o Uncontrollable since it works in a predictable fashion but cannot be actively used.

As a function of Detect you could drop the Passive Use to scan for threats or add Precise to get more details.
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