Quote:
Originally Posted by sir_pudding
Realistically everyone isn't standing still and waiting for their "turn", acting for precisely 1.00 second and then standing still again to wait for everybody else to go. Everybody is doing things all once in the same time, and turns are an abstraction.
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Not only is this true, but there are some things, like how a Parry interacts with two other characters that are attacking you, that only can be narratively described AFTER the fact! I had this precise conversation with RPK, and the same thing holds true with Waits: you can only really make sense of what happened to a character during any particular one-second slice of time until after that second is over! It's an artifact of the discretization of continuous time.