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Old 05-15-2011, 11:16 AM   #62
ericbsmith
 
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Altering the Initiative Order

If you wanted to absolutely realistic each character wouldn't have exactly 1.00 second turns, nor would every action take exactly 1.00 seconds. Each action would have a base time, modified by the characters speed. So a swing might be 0.75 seconds and a double swing 1.00 seconds, each modified for their characters speed. So Casting a spell becomes a 3 second action rather than three consecutive Concentrate maneuvers.

I've seen systems similar to this in video games. The problem, of course, is that this is far too complex to keep track of in a table top RPG. So you break it down so that each character has one turn, each turn is 1 second, and just live with the abstraction.
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