Re: Altering the Initiative Order
If you wanted to absolutely realistic each character wouldn't have exactly 1.00 second turns, nor would every action take exactly 1.00 seconds. Each action would have a base time, modified by the characters speed. So a swing might be 0.75 seconds and a double swing 1.00 seconds, each modified for their characters speed. So Casting a spell becomes a 3 second action rather than three consecutive Concentrate maneuvers.
I've seen systems similar to this in video games. The problem, of course, is that this is far too complex to keep track of in a table top RPG. So you break it down so that each character has one turn, each turn is 1 second, and just live with the abstraction.
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Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
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