10-04-2020, 03:44 AM
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#11
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Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [DF] Dungeon Fantasy Rework: Fighter, Mage, Thief
Quote:
Originally Posted by LoneWolf23k
All right, I'm well aware that what I'm talking about here is more "take the Cleric and Druid and turn them into Wizard sub-classes with Magery", but honestly, I think that should be an option, especially in Fantasy games without active gods. Final Fantasy splits it's Mages into Black and White, for example.
Also, I can think of plenty of Rogue Variations; mostly because I'd be basing them from the templates from GURPS Classic: Rogues.
Assassin, Bard, Cat Burgler, Con Man, Fixer, Forger, Gambler, Master Thief, Mobster, Pickpocket, Pirate, Poacher, Smuggler, Spy...
Actually, now that I think about it, I could just try to update those Templates.
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If you're familiar with GCA, there are templates for 4e versions of all 3 books.
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MiB 7704
Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
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