I'd be more likely to adjust the Elementalist, Demonologist, and Shaman from
DF9: Summoners to Path/Book magic, summoning angels, demons, elementals, fae folk, and the like (using my
Path of Planar Travels), making the Pentagram spell from
Magic a Path/Book ritual, and going with Paths of Elements and Form, not to mention borrowing heavily from
Powers: Totems and Nature Spirits, rather than adapt the main DF templates like Bard, Cleric, and Wizard.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991
"But mom, I don't wanna go back in the dungeon!"
The GURPS Marvel Universe Reboot Project
A-G,
H-R, and
S-Z, and its
not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting