Quote:
Originally Posted by hcobb
The actual reason to not waste two points of mana on berserk is that you want to combine Dagger Mastery Defend with Occult blast.
GM: The giant swings his club!
Molly: I'm defending with my master dagger of mastery so that's six dice vs DX -2.
GM: The giant breaks his club!
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Speaking of the Defend option.... my old group house ruled it into non-existence, replacing it with a Parry option requiring the defender to actively make a DX roll to deflect the incoming weapon with their own. At a huge DX penalty if the parrying weapon just happened to be substantially lighter than the attacking weapon, and an automatic break weapon result for the parrying weapon if the DX roll succeeded in these cases.
Good golly Ms. Molly, I guess we were looking far, far into the future with that one :)