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Old 11-28-2014, 01:33 PM   #35
TheOneRonin
 
Join Date: Oct 2010
Default Re: Torn Victor [Recruitment]

First batch of Optional Specialties.

You'll notice that there are some Job Training and other semi rule-breaking talents in the lenses below. That is by design, and some of those options are ONLY available with the purchase of below talents.

Also, aside from point restrictions, none of the Specialties below are mutually exclusive.

OPTIONAL SPECIALTIES

Faceman/Facewoman
(+25 points): Charisma 2 [10], Smooth Operator 1 [15]

Criminal Investigation
(+26 points): Intuition [15], Increase Intelligence Analysis to 13 [2], add Criminology at 14 [4], add Psychology at 13 [4], add Streetwise at 12 [1]

Ground Vehicle Expert
(+20 points): Add Mechanic (Automobile) at 13 [2], Add Connoisseur (Cars) at 13 [2], add Scrounging at 13 [2],add Smuggling at 13 [2]add Ground Vehicle Expert Talent 2 [12]
Ground Vehicle Expert Talent skills: Driving (Auto), Driving (Motorcycle), Mechanic (Auto), Navigation (Land), Mechanic (Auto), Connoisseur (Cars), Scrounging, Smuggling.

Close Protection Specialist
(+25 points): +1 PER [5], Hard to Kill 1 [2], SOP (Check the crowd) [1], Sacrificial Parry [1], Improve Body Language to 15 [1*], Improve Guns (Pistols) to 16 [1], Improve Judo to 15 [4], Improved Karate to 15 [4], add Targeted Attack (Pistol/Skull) at 13 [6]

Hand to Hand Combat Instructor
(+35 points): Hard to Subdue 1 [2], Style Familiarity (choice) [1], 10 points of improved Techniques and/or Perks from chosen Style, Improvised Weapons [1], Melee Weapon of choice at 12 [1], Advanced Hand-to-Hand Training Talent 4 [20]
Advanced Hand-to-Hand Training Talent Skills: Karate, Judo, Knife, Melee Weapon of choice
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