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Old 06-11-2017, 12:18 PM   #15
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Discworld Language Talents

Quote:
Originally Posted by Astromancer View Post
What does this board think the best way to set up a cinematic PC who knows vast numbers of languages, but only those they could reasonably know.

Example: A Cliffhangers scholar who studied at Harvard, Oxford, Cambridge, and Heidelburg, and knows every language recorded at those Universities by 1925. But, if Vulcans exist in this universe, being unknown to Western scholarship in 1925, he doesn't know their language. Similarly isolated Amazonian tribes, inhabitants of "lost worlds," newly awakened Atlanteans, all speak languages he doesn't know....yet.
All of this is exactly covered by Omnilingual. It covers all "common" languages on your homeworld, but specifically excludes languages that haven't ever been studied or deciphered. So all your examples of uncontacted tribes, lost worlds, and newly-returned people from the distant past, would be things the GM could say "sorry, you don't know this one".
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