View Single Post
Old 01-13-2018, 12:16 PM   #14
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Hold Fire in Ogre/GEV

Quote:
Originally Posted by tbeard1999 View Post
The problem of course is that even today, MBTs can engage helicopters (which move about 50% faster than the ~70 mph GEVs move) flying nap of the earth. Indeed, as far back as the 1970s, the US Army trained to engage helicopters with wire guided AT missiles and apparently expected some degree of success.
Successful AA capability versus NAE targets at 4 km? I doubt it.

Quote:
The main problem in engaging helicopters is line of sight, which is explicitly not an issue in the Ogreverse.
This is because the principle weapons in Ogre are indirect fire. Contemporary MBTs are primarily direct fire platforms.

In real life counter-battery fire can fail because the target artillery is able to decamp fast enough.
Quote:
So while GEVs are tactically very fast, their speed wouldn't seriously degrade a 2010-era AFV fire control system, much less a 2085 one. In 2085, the only reason an undamaged friendly unit shouldn't be able to fire at an enemy unit that moves within range is if the friendly unit is already engaging another target.
They can fire at targets that move into direct fire range, during overruns.
sir_pudding is offline   Reply With Quote