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Old 06-01-2009, 01:45 PM   #29
Langy
 
Join Date: May 2008
Location: CA
Default Re: "Save or Die" effects in GURPS.

So make Affliction (Death) slightly more expensive than Affliction (Heart Attack). Say, 350% instead of just 300%. Maybe 400%, but I think that's pushing it.

I see no reason at all why Affliction (Death) shouldn't be available. Yeah, the GM will need to decide if he wants his players to be able to kill at will, but he should review people's characters anyways.
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