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Old 06-01-2009, 09:42 AM   #28
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: "Save or Die" effects in GURPS.

Quote:
Originally Posted by Ulzgoroth View Post
What makes Affliction (Death) so much worse than Affliction (Heart Attack)? They're equally incapacitating and equally fatal unless you've got a TL7+ doctor/medic willing to help and less than HT/3 minutes away. Or some kind of magic that works on heart attacks.
Well, mostly because in any game where you can have Affliction (Heart Attack), you usually have ultratech medicine, super heroes with super powers, psionics, or magic.

Afflictions are exotic abilities - rare is the campaign where you can have an Affliction but you can't have any other exotic ability. If you're GMing a game where the PCs have NO access to ANYTHING exotic AND have no access to TL 7+ medicine, AND the enemies have crazy supernatural powers, it's a horror game - and there's a reason why most horror games have some sort of magic accessible to PCs for their own self-defense.

Realistic toxins such as fugu and various snake and arthropod venoms are tox or fatigue innate attacks with onset, cyclic and side effect. Realistic digestive agents do tox or fatigue damage as well.
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