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Old 06-01-2009, 01:47 AM   #24
Ulzgoroth
 
Join Date: Jul 2008
Default Re: "Save or Die" effects in GURPS.

Quote:
Originally Posted by David Johnston2 View Post
But does it kill (major characters) instantly or is Heart Attack sufficient to represent it?
Heart attack is wrong to represent it, because what it does to characters is most definitely death. And yes, it works on major characters, and kills instantly. And on the side, it's effective against the undead.


I don't know that Affliction (Death) should cost all that much more than heart attack. They're equally useful in tactical terms, and in a low-tech setting there's not really any way to survive a heart attack.
Quote:
Originally Posted by Mehmet View Post
"Kill" may mean damage without any wound to show for it. If it does 6xHP of damage you can always say "it kills but no wounds appear."

Cheers
Problem the first: damage type. It works against anything remotely capable of dying, including the undead, which seems to rule out toxic or fatigue, and none of the others make sense.

Problem the second: it's got to do a ridiculous amount of damage, considering that the number of life or unlife forms in the setting that it doesn't work on can be counted on one's fingers. And some of the undead probably have Unkillable 2, though I can't swear to that.

Problem the third: It kills. It doesn't do half-measures. If the bell rang and you're still alive, it didn't do anything worth mentioning to you.

If you let it be magic untyped damage that kills unkillable things, as an area-effect sound-based malediction attack that uses a quick contest of 30 or so vs will, you might be able to model it as a huge damage attack. But it doesn't seem necessary to do all that.

Last edited by Ulzgoroth; 06-01-2009 at 02:03 AM.
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