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Old 02-08-2008, 10:33 PM   #33
Johnny1A.2
 
Join Date: Feb 2007
Default Re: GURPS LOTR Magic

Quote:
Originally Posted by Gavynn
There was a lot of magical craziness in MERP. Anything and everything was a magical item of some kind. While I have a soft spot for it and have used it as a resource, there is so much that needs to be stripped out of it. In many ways, it was "D&D in Middle-earth".
It does have a few concepts in it that 'fit' the general pattern of the stories. For example, some of the magic items in the MERP game are 'power point multipliers', that is, they multiply a characters 'native' magical potential by an integer. So if your character 'naturally' has 20 magic points, with a x3 magic item he'll have 60 points to 'spend' on magic.

This fits ME because of concepts like 'the Rings grant power in accordance to stature'. The stronger you naturally are, the more you can generally do with one of the Rings. So if you have the One Ring and can master it, (a x18 item IIRC), you gain more power the more powerful you are. Thus a 10 magic point character would have 180 points with the One Ring, while a 1000 point character would have 18000 magic points with the One Ring.
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