Quote:
Originally Posted by Landwalker
(3) A more minor point: Is my arrival at this idea by transferring Douglas Cole's formulae for cinematic and realistic bow damage to other muscle-powered damage calculations totally barking up the wrong tree?
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Maybe a little, but there's something to what you say. Damage should be linear in ST, its mostly about where to set the base. ST 10 = 1d isnt too bad.
Then you need to figure the ST multiplier for swings, lever arm, weight, and balance of the weapon. No problem, eh?