Re: Pyramid #3/107: Monster Hunters III
Quote:
Originally Posted by Ghostdancer
Quote:
Originally Posted by PK
- Stories of champions defeating horrors are really about empowerment -- inspiring us to overcome the demons we face in our own life -- which is why a major sub-genre is aimed at kids and young adults. Liam Duncan offers new lenses, traits, and rules for Young Hunters, including guidelines for using GURPS Social Engineering: Back to School to run a school-focused campaign.
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If you ever wanted to use MH to run a game with the hunters still in high school, this is your go-to resource.
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I've had the bare bones of a couple of such campaign ideas for a while now. This is a must-have! :)
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"Despite (GURPS) reputation for realism and popularity with simulationists, the numbers are and always have been assessed in the service of drama." - Kromm
"(GURPS) isn't a game but a toolkit for building games, and the GM needs to use it intelligently" - Kromm
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