Quote:
Originally Posted by DanHoward
In the DF universe a town doesn't seem to be anything other than a plot device to let the players dispose of loot, buy more gear, and to help them get started on their next expedition.
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Just so. Some future supplement may well make town a place where stuff besides selling, buying, looking for work, and drinking actually happens. Right now, though, town is so stacked against PCs who get shirty (just about none of the stuff done by the Town Watch or the King's Men in
DF 2 offers a "saving throw") that making it worse would be grossly unbalanced. It should be a safe haven relative to the dungeon, provided that the PCs mostly obey the law.