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Old 08-19-2019, 06:37 AM   #39
The Colonel
 
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Default Re: The rights and consequences to bear arms in RPGs

Quote:
Originally Posted by Black Leviathan View Post
More likely you could have law enforcement engaging anyone who is capable of violence without regard for bystanders. People being shoved into anyone else in close quarters in a melee, shots being fired through crowds, lamps being knocked over. With magic the nightmare only gets worse. Realistically dangerous foes or rival enforcement groups settle-up in remote areas where their fight isn't putting others at risk. But the isolated times when there's gossip about someone being wounded or a shop catching fire because of a fight between the Kingsguard and the Hendleman gang creates a sense of dread any time you see someone packing a blade on their hip or a warbow over the shoulder.
That's entirely plausible, but I'm trying to evoke the idea of feudal bannermen who, yes, are the local law enforcement, but are also prone to throw down with each other under some circumstances - local civilians might well need to be concerned whenever they can see more than one set of livery badges in a given place. That's the downside of using the analogy of modern developed world policing - it assumes altogether too much professionalism, but most of us aren't used to being in places where what passes for rule of law is enforced by the retainers of local warlords.
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