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Old 08-11-2015, 10:33 AM   #7
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Default Re: [RPM] [Sorcery] Merging the Systems

Quote:
Originally Posted by Varyon View Post
While it's a solid system, it's not what I'm looking for, as it still requires the ritual be built twice, in two different ways - as an RPM Ritual, and as a Power. The Power still functions differently from a Ritual - the example Fireball doesn't have the option of being delivered via touch. I want something where you can build the ritual once, as an RPM Ritual, and allow the character to pay points to make it an innate part of themselves rather than a ritual they have to gather energy for.
Unfortunately, there's really no direct conversion between RPM energy and the GURPS advantage system. So if you really want to "convert" between the two like that, you've got to do the following:
1. Accept that what you're doing is going to be 100% fiat.

2. Decide which of the two is your standard. Are you going to build every spell as an RPM ritual, or are you going to build every spell as a sorcery ability?

3. Come up with some ratio between the two that seems to produce fairly sane results.

4. Playtest, playtest, playtest, and keep tweaking step 3's ratio -- or come up with a more complex formula ("full cost = 11 + (energy/8.4)") -- until you get the results you want.
I'm afraid that I don't have any specific answers for you past step 1.
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