Quote:
Originally Posted by Varyon
While it's a solid system, it's not what I'm looking for, as it still requires the ritual be built twice, in two different ways - as an RPM Ritual, and as a Power. The Power still functions differently from a Ritual - the example Fireball doesn't have the option of being delivered via touch. I want something where you can build the ritual once, as an RPM Ritual, and allow the character to pay points to make it an innate part of themselves rather than a ritual they have to gather energy for.
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Unfortunately, there's really no direct conversion between RPM energy and the GURPS advantage system. So if you really want to "convert" between the two like that, you've got to do the following:
1. Accept that what you're doing is going to be 100% fiat.
2. Decide which of the two is your standard. Are you going to build every spell as an RPM ritual, or are you going to build every spell as a sorcery ability?
3. Come up with some ratio between the two that seems to produce fairly sane results.
4. Playtest, playtest, playtest, and keep tweaking step 3's ratio -- or come up with a more complex formula ("full cost = 11 + (energy/8.4)") -- until you get the results you want.
I'm afraid that I don't have any specific answers for you past step 1.