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Old 05-14-2012, 07:16 PM   #25
aesir23
 
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Join Date: Oct 2007
Location: Vermont
Default Re: Novice GM running GURP fantasy odyssey

Quote:
Originally Posted by Joe View Post
[*]Alternatively, you could solve it by requiring players to spend their points on a set of pre-determined skill+advantage packages, representing their particular training. I first saw this in Kromm's "The Company" campaign (http://dr-kromm.livejournal.com/); a link to the file with the various skill+advantage packages is floating around the forums somewhere, if you're interested. That campaign is modern-day black ops; I wonder if anyone has done a similar set of training packages for Fantasy? That would be cool.
I started one, but I don't think I still have that file (I'll check when I get home).

I basically wrote some "background" lenses for Rural Poor, Urban Poor, Merchant, Barbarian, Noble, etc... with the skills, advantages, and disadvantages you'd have to take if you were raised in that setting.
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