Quote:
Originally Posted by Tomsdad
I think your conflating literalism with realism/verisimilitude here.
Literalism in this context just means the rules are describing what happened exactly. That's not the same as the rules are describing what happened realistically.
Given we just had an entire thread about step and wait, I find your point that the TS crowd what to make realism (not literalism) more difficult a bit odd.
I think it more that if there is such thing as a TS crowd, it's more that they want to reflect more nuance in describing things. Perhaps more importantly they want to amend rules so that they more closely match what they are modelling.
Making aimed (sighted) shots is not about they felt the need to give the AoA penalties to aimed shot actions. It about the fact that they recognised that when your sighting down you gun you lose situational awareness.
At the same time they pointed out that unsighted shooting should have other benefits over sighted shooting as well.
If nothing else shotguns got better in TS (says my P++ at Boom stick range and 3x15, M1014)! ;-)
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In case of TSh AoA rules, it's probably a case of both striving for more literalism and for more verisimilitude. Though probably the playtesters and author know better, and I could well be wrong on that one (I'm getting to the chronological mistake bit in the next post . . . ).
I don't think TSh players/GMs/authors want to make
realism more difficult, but make
some actions difficult. Not saying it is wrong - I'm mostly convinced the intent is right, even though I have some gamist disagreements about the execution of the intent (but which are difficult to address outside either Alternate GURPS or an edition change).
I think 'more nuance' usually goes hand in hand with 'more literalism'. E.g. all the new Techniques in MA imply that the player gets to make more precise choices about what is happening. A spinning kick is no longer a fluffy description of an AoA or a kick - it is now invoked if the PC takes the Technique, and it has precise modifiers and effects.